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Development of Final Fantasy XV : ウィキペディア英語版 | Development of Final Fantasy XV
The development of ''Final Fantasy XV'', a Japanese action role-playing video game, began in 2006 shortly before its announcement at that year's Electronic Entertainment Expo. Square Enix is handling primary development on ''Final Fantasy XV'', and is set for release in 2016: the total development time covers approximately ten years. The game was originally announced as ''Final Fantasy Versus XIII'', a PlayStation 3-exclusive spin-off title built upon the company's proprietary Crystal Tools game engine. It was part of ''Fabula Nova Crystallis Final Fantasy'', a subseries of games linked by a common mythos. The game was originally directed by Tetsuya Nomura, who also created the story concept and main character designs. Nomura wanted to create a darker ''Final Fantasy'' title unsuitable for the main series. The initial development went slowly, and by 2007 the scale of the project generated discussions about rebranding the game as the next main entry in the series. Production on ''Versus XIII'' ended in 2012, when it was rebranded as ''Final Fantasy XV'' and transferred over to the PlayStation 4 and Xbox One. The PlayStation 3 version was abandoned due to concerns about the platform's shortening life cycle. Its engine was also changed to Luminous Studio, Square Enix's custom-built engine for eighth-generation gaming hardware. After its change of platforms, the production team headed by Hajime Tabata, whose previous work included ''Crisis Core: Final Fantasy VII'' and ''Final Fantasy Type-0'', was brought on board to aid production. Tabata became co-director, and was eventually promoted to sole director after Nomura was transferred to work on other projects within the company. After the transition to eighth-generation hardware, multiple changes were made so that it better suited the new consoles and its new status as a mainline game, including the alteration or removal of some scenes and characters from ''Versus XIII''. Production of the game and the engine happened concurrently. Later in production, multiple other studios were brought in to help with production, including HexaDrive, XPEC Entertainment and Avalanche Studios. Since its original announcement, release of information became sporadic, leading to video game journalists labelling it as vaporware and eventually to rumors of its cancellation. After its public rebranding in 2013, the silence continued until its appearance at the 2014 Tokyo Game Show,at which point development and progress information was released on a regular basis. A demo for the game, ''Final Fantasy XV: Episode Duscae'', was released in March 2015 with first print copies of ''Final Fantasy Type-0 HD''. Promotion for the title was effectively restarted at the 2015 Gamescom. There were delays in its release due to polishing work and the wish for a simultaneous worldwide release, something no other mainline ''Final Fantasy'' title had managed to accomplish. ==Production==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Development of Final Fantasy XV」の詳細全文を読む
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